Easy run of ikspq2:
1:06. Damn was I confused with all those passages, and that unchanging blue texture.
Matthias Belz makes the first pse3b nightmare run in
0:41. A shame
the shamblers' lightning pushed him a bit off course at the end, since his exact time was 41.06.
Comments
We've been talking about merging pages again. This time with
NederSpeed, a great site
that's specialising in custom Quake/Quake2 maps. Let's hope this won't take as long as the merge between Nolan and my previous sites.
April 26th, 2nd Update by Tangent
5000 Hits
The hits counter went hit 5000 sometime yesterday afternoon (US Eastern time). Well, no one sent us a pic so I doubt he realised it. 5000 hits in just over a week since opening is a very encouraging sign. Nolan was just telling me it took NSD 6 months to reach 10k hits. *shiver* Anyway, thanks for your support of this site. Remember to take a pic, whoever hits 10000, and send it in to us.
Errors in my Last Update
Oops.. Fredrik's boss1 run was 0:49.9 in easy and 0:48.8 in hard, not the other way round as I reported.
100% End
Quite a few people have been sending in 100% demos of the Quake End run, killing only the fishes (the other monsters are all automatically gibbed after Shub is killed). We've known about this trick for a while, but have long decided on the rule that you must kill all the monsters before telefragging the jelly.
Quake II demos
A newcomer Col Korn has improved the base1 run.
Easy base1 in 0:12.9, beating Will's previous record by 0.2 seconds.
Apologies to Black Viper. I missed his demo last update.
Bunny-Hopping and Zig-Zag
Bunny-Hopping's ban is still in in the process of being reconsidered. The QdQ team may soon be taking a vote on it, and SDA's stand is that we will follow the result of the vote. If QdQ accepts bunny-hopping, SDA will follow suit. Meanwhile, you can zig-zag all you like in the Quake 1 demos, even the easy runs (which were previously banned on Muad'Dib's page)
Comments
Yes, updates have slowed down. But so have the demos coming in, so I think it's okay. I have been working on a few other things as well (mostly brushing up my Q2 DMing skills against Eraser bots). Hmmm.. no 100%s for a while. Interesting.
April 26th by Gunnar
Quake Demos
Matthias Belz makes some demos from Iikka Keränens excellent ikspq levels. You can get them
here.
Nightmare run of end in
0:31 Sorry guys. For a 100% you have to do it the hard way.
April 21st by Tangent
q2timer Updated
The latest version of q2timer, v1.02 by Nolan has been released. Please get it from the q2timer page. Here is what's new in this release:
Really fixed coop intermissions this time.
Added a command 'cooppause' that will pause a coop game.
Fixed the crash on levels with no intermission point.
Redid sbar 1 so it doesn't make demos bigger by 3k a second anymore.
Added two variations to inter.pcx.
Quake II demos
Will Marsh improves on a base1 run again, and made a couple of other demos
Easy base1 in 0:13.1, 0.2 seconds improvement over his own previous record
Easy power1 in 0:17.1, 0.1 seconds improvement over my previous record
Hard power1 in 0:17.5, 0.9 seconds improvement over my previous record
Fredrik Arvidsson fended off some competition on hangar1a and made a couple of other demos
Easy hangar1a in 0:08.8, beating David's previous record by 1.0 seconds
Hard hangar1a in 0:09.3, beating David's previous record by 0.5 seconds
SDA Banner
Continue looking around some Planetquake sites, and you'll probably come across the SDA banner. Thanks goes to Evan Wagner who created that banner.
Comments
Ok, so this update came real late and I skipped an update yesterday. Thought I needed a break. Anyway it looked like a few runners took a break too. As usual, mostly the really short levels. Waiting for people to start filling up the longer levels, and I myself did a couple.